Microsoft: Cloud gaming services are still in their 'baby days' News
News

Microsoft: Cloud gaming services are still in their 'baby days'

Microsoft: Cloud gaming services are still in their 'baby days'

In the past few years, cloud gaming services have been quite a hot topic in the gaming industry. This is because it is very attractive to be able to play large-scale AAA games on an ordinary device. Of course, this will be more interesting with a good network connection. However, Microsoft says the technology is still in its "infancy" and its golden age is far from here. Microsoft made the statement in response to the UK's Competition and Markets Authority (CMA).

Microsoft: Cloud gaming services are still in their 'baby days'

The CMA earlier launched an in-depth investigation into Microsoft's acquisition of Activision Blizzard. It is investigating whether Microsoft would be interested in cloud computing after the acquisition. The emerging market of game services forms a monopoly. In its 33-page response, Microsoft wrote:

"This is a new and immature technology. The CMA has recognized that it faces significant challenges, especially on mobile devices. Microsoft agrees, in Cloud gaming services in the future may mean that the hardware distinction will become less important. The reality, however, is that it is still in its infancy."

Cloud gaming is not so popular

Cloud gaming services have suffered from some significant technical limitations. At the moment, there are imperfections in cloud data centres and servers. There are also issues of slow client-side Internet connections. Many technical limitations have now been largely overcome. However, native games still currently offer the best gaming experience. They have the most stable visuals and lowest input lag, which is especially important for heavy gamers.

Microsoft: Cloud gaming services are still in their 'baby days'

Microsoft explains... “While the cloud gaming market is likely to grow, especially on mobile devices, it will not be very fast. It will require a major change in consumer behaviour. Gamers care about themes, storylines, graphics performance, speed, mechanics, game selection and game cost. Therefore, for streaming services to grow, they need to compete effectively with downloadable games on these metrics.”

According to Microsoft, cloud gaming is not so popular at the moment. Thus, it plans to expand the entire cloud gaming services market. It will also not impose restrictions on rival cloud gaming services. Simply put, Microsoft is saying it will not focus on cloud gaming at the moment. It is also not ruling out future expansion.

Place comments

666

0 Comments

More comments

You are currently seeing only the comments you are notified about, if you want to see all comments from this post, click the button below.

Show all comments

more news